

Fixed a number of issues with Sentinel Walker aiming and navigation.The Sentinel Walker’s grenades now destroy planetary terrain.The speed of the Sentinel Walker’s projectiles has been increased.Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.The Sentinel Walker’s vital armour now covers only their head unit.Sentinel firing rates have been adjusted for a more dynamic combat experience.Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.Sentinel base health has been increased.At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight.The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.The Hardframe can be found at high alert levels or patrolling near secure buildings.A new high-level Sentinel has been added, the Hardframe Battle Mech.Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield. Sentinel Drones now deploy static combat shields, creating a dynamic battlefield.


